Differences
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| quests [2026/05/01 18:24] – [Changelog] wallack | quests [2026/05/07 13:05] (current) – wallack | ||
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| The Antaris Quest System (AQS) is a system that allows us to quickly create quests that rewards XP and Gold with very little to no effort. The quests can also reward custom items but that will require the creation of the item itself, however this is almost close to no effort. | The Antaris Quest System (AQS) is a system that allows us to quickly create quests that rewards XP and Gold with very little to no effort. The quests can also reward custom items but that will require the creation of the item itself, however this is almost close to no effort. | ||
| - | The system works by creating the quests in our database and specifying what's the tag of the questgiver | + | The system works by creating the quests in our database and specifying what's the tag of the questgiver |
| This quests are tied to the [[dungeons|Antaris Random Dungeon System]] (or ARDS) and this allows us to quickly create a quest and a dungeon for it in less than 2 minutes. | This quests are tied to the [[dungeons|Antaris Random Dungeon System]] (or ARDS) and this allows us to quickly create a quest and a dungeon for it in less than 2 minutes. | ||
| This leads us to the possibility of adding more and more content to populate the world and add a lot of diversity so we can enjoy all the different options the server has to offer. | This leads us to the possibility of adding more and more content to populate the world and add a lot of diversity so we can enjoy all the different options the server has to offer. | ||
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| + | Additionally to this, there are simple quest that don't require you to go to a dungeon and instead bring some items back to the quest giver. | ||
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| + | The quest giver will also show different icons depending on the status: | ||
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| + | * Yellow/gold question mark: You have a quest available to turn in. | ||
| + | * White/ | ||
| + | * Yellow/gold exclamation mark: You have available quests to accept. | ||
| + | * White/ | ||
| + | |||
| + | Some examples: | ||
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| + | {{: | ||
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| + | {{: | ||
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| + | {{: | ||
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| + | To get a quest you just have to go to any of the quest givers and talk to them, the interface is very intuitive: | ||
| + | |||
| + | {{: | ||
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| + | Get back to them and complete once you get all the required items: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | Also, if you feel like so, you can abandon existing quests: | ||
| + | |||
| + | {{: | ||
| ==== Changelog ==== | ==== Changelog ==== | ||
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| + | Version 2.0 | ||
| + | |||
| + | Version 2.0 comes with a complete overhaul of the system to use NUI instead of the old conversation system. | ||
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| + | This also adds two new features: | ||
| + | |||
| + | * Some quests require other quests to be done before being offered. | ||
| + | * Some quests will require a different number of items instead of killing a boss. | ||
| + | |||
| + | Version 1.5 | ||
| + | |||
| + | Questgivers will now show a different symbol depending on the status of your quests as follows (top takes priority): | ||
| + | |||
| + | * Yellow/gold question mark: You have a quest available to turn in. | ||
| + | * White/ | ||
| + | * Yellow/gold exclamation mark: You have available quests to accept. | ||
| + | * White/ | ||
| Version 1.0 | Version 1.0 | ||
| - | * Currently there are 3 normal | + | * Added 2 quests |
| - | * Added a special quest (level | + | * Added a special quest (level |
| - | * Added a special quest (level | + | * Added a special quest (level |
