Random dungeon generation system

Currently in NWN is not possible to 100% generate a random dungeon. Instead, what can be done is to generate a dungeon with some of the predefined layouts chosen randomly.

We aim to have at least 40 different layouts for each type of dungeon (caves, crypts …) and this will allow us to quickly add more and more content.

The current system has two possibilities, a normal dungeon with a boss or a dungeon with an exit (no boss) to pass through some mountains or areas.

To create the dungeon we only need to specify a few things like:

This will create, once the module load, a random dungeon with the specified data. This will make the module grow very quickly.

The dungeon with a boss also spawns a portal that allows you to get back to the entrance quickly.

We plan on adding more options like rewards and increased % for different type of items so dungeons behave differently than open world encounters.

Additionally this will help us create very specific rewards for very specific quests.

With the system in place, making it grow is as easy as mapping new layouts.

You can see the changelog of the system bellow.

Changelog

Version 2.3

Version 2.2

Version 2.1

Version 2.0

New encounter types:

Version 1.0

Encounter types: